Gladiabots is an innovative strategic combat game in which don’t build or control your army directly – you build the AI for your army then let them loose on the battlefield and see how they fare in combat.
It’s a very impressive game, that gives some insight into actual video game AI programming, with a fun premise and an intuitive user interface that makes it easy to understand and (most importantly) fun to play!
Programmer, war programmer! Gladiabots is a top-down isometric tactical bot programming game about crafting your own strategic AI and running it on awesome looking robots. Play around with the game’s tools to develop the behavior of these robots and finish the presented objectives. This game really puts you in the mindset of a programmer in the most easiest sense, shaping your mind and advancing…
Finished implementing a UI in unity that allows me to easily create a set of points that an organism in the game can follow.
This was very easy to implement. I am using Unity’s EdgeCollider2D. And I have created a script that reads all the points form the EdgeCollider2D, disables the collider, properly transforms the points to the organisms transform (position, scale, rotation), and finally has the organism follow the points. Oh, and I also created the visual represention of the points when the game is running, as well as the current point the organism is going towards (as shown in the gif above).
Some other features I implemented is the ability to follow the path in reverse order and to loop the path indefinitely.
Sébastien Dubois, #Unity3D game dev/fanboy working on GLADIABOTS, a Tactical Bot Programming game. Also lead programmer at Amplitude Studios (DotE, ES2)